Codes
Map 1: Melee Initialization
Melee Initialization
Events
Map initialization
Conditions
Actions
Game Cache – Create a game cache from Demo.w3v
Set VariableSet varDemo = (Last created game cache)
Map 1: Kill Trigger
Kill
Events
Unit – Dark Troll 0002 <gen> Dies
Conditions
Actions
Game Cache – Store Paladin 0000 <gen> as Paladin of Demo in varDemo
Game Cache – Save varDemo.
Map 2: Melee Initialization
Melee Initialization
Events
Map initialization
Conditions
Actions
Game Cache – Create a game cache from Demo.w3v
Set VariableSet varDemo = (Last created game cache)
Game Cache – Restore Paladin of Demo from varDemo for Player 1 (Red) at (Center of Exit <gen>) facing 0.00
Set VariableSet varHero = (Last restored unit)